Skull n Bones

Skull and Bones

Trailer

Responsibilities

  • Owned the Sea Monster feature. A core part of the game where players combat giant creatures.

  • Worked on the encounter design for the unique gameplay experience in a game based on ship-to-ship combat.

  • Worked on quick prototypes and iterations to turn early paper design ideas into a playable build.

  • Contributed to establishing a functional pipeline & tools with collaboration from leads.

  • Designed a modular AI system that allowed flexibility during encounter design.

  • Collaborated with the art team to achieve an aesthetic look while keeping the gameplay intent clear.

  • Worked closely with the animation team to get the right attack timings and tech anim workflow for smooth gameplay.

  • Collaborated with the realization team to integrate proper signs & feedback (Art, VFX, Anim & Sound) in the engine.

  • Shipped and supported the complete feature post-launch, including addressing player feedback and balancing the feature with progressing player skills.

Key Skills

AI Design Encounter Design Visual Scripting Prototyping Realization Design Balancing Addressing Player Feedback Collaboration

Screenshots

Screenshot 1
Screenshot 2

Gameplay