Owned the Sea Monster feature. A core part of the game where players combat giant creatures.
Worked on the encounter design for the unique gameplay experience in a game based on ship-to-ship combat.
Worked on quick prototypes and iterations to turn early paper design ideas into a playable build.
Contributed to establishing a functional pipeline & tools with collaboration from leads.
Designed a modular AI system that allowed flexibility during encounter design.
Collaborated with the art team to achieve an aesthetic look while keeping the gameplay intent clear.
Worked closely with the animation team to get the right attack timings and tech anim workflow for smooth gameplay.
Collaborated with the realization team to integrate proper signs & feedback (Art, VFX, Anim & Sound) in the engine.
Shipped and supported the complete feature post-launch, including addressing player feedback and balancing the feature with progressing player skills.